Marshville Heritage School Tours offers two programs to Grade 3 classes: a visit by classes to the
Marshville Heritage Village, or a visit to your classroom by two Marshville "pioneers".
A VISIT TO MARSHVILLE HERITAGE VILLAGE
A visit to Marshville Heritage
Village offers Grade 3 classes a broad view of pioneer life. In small groups,
the class will experience trading and bartering in the General Store, will learn about pioneer toys (and each student will
construct one to take home) at the Toymaker’s Shop, and will learn about pioneer technology in the Blacksmith Shop. Baking cookies and doing laundry in the Log Cabin, and making butter and peeling apples
pioneer style in the Stone House will introduce children to pioneer home life. In
the Weavery, students will learn how pioneers made their own clothing from the sheep on, and will learn the art of weaving. A visit to the Carpenter’s Shop will teach the importance of wood as a resource
for pioneers. A session in the one-room schoolhouse will highlight education and discipline styles of long ago.
The program begins
at 9:30 a.m., and concludes at 2 p.m. Students bring their lunches, and enjoy
a picnic in the centre of the Village. In the event of rain, the Patrons of Industry
Hall will be available for lunch. Children are invited to dress in period costumes,
and to carry their lunches in pails or baskets, as pioneer children did.
The fee for this visit is $50.00 per class, with
a limit of 30 students per visit. Each school is required to have five adults
available, one per group, to assist in shepherding children through the village.
For those schools
unable to visit the Heritage Village, we offer a visit to your classroom by two “pioneers”. These volunteers will tell a story – in costume and in character – of their journey to the
backwoods of Upper Canada. Carrying with them a trunk of artefacts, they will
give the students a hands-on experience of pioneer life. The program will focus
on the areas of house construction, clothing, food and recreational activities, and students will have the opportunity to
build a model log cabin, learn the art of weaving, grind corn, make butter, and make a pioneer-style toy to take home.
This is a morning
program, running from opening exercises to lunch. This program has proven to
be extremely popular with students and teachers alike.
The fee for this visit is $1.50 per student , with a limit of 30 students per session. Visits can be arranged for each Grade 3 class in a school.
2010 / 2011 PROGRAMS
October 18 to October 22, 2010
Fall Village Program
May 9 to May 20, 2011
Spring Village Program
November 2010, January, February, March 2011
REGISTRATION FOR FALL VILLAGE VISITS AND NOVEMBER
CLASSROOM PROGRAMS OPENS JUNE 1, 2010, AT 8 A.M.
Registration for Winter and Spring 2011
will open on October 25, 2010
Please contact us early to ensure that you get the booking you want.
Teachers, click here to register your class for these programs.
Marshville Heritage School Tours program meets the Ontario Curriculum for Grade 3 (revised
2004) in the following areas:
compare aspects of life in early settler communities and present-day
explain how the early settlers valued, used, and looked after
natural resources (e.g., water, forests, land);
describe the major components of an early settlement (e.g.,
grist mill, church, school, general store, blacksmith's shop);
describe the various roles of male and female settlers (e.g.,
farm worker, minister, teacher, merchant, blacksmith, homemaker).
compare and contrast aspects of daily life for early settler
and/or First Nation children in Upper Canada and children in present-day Ontario (e.g., food, education, work and play);
compare and contrast aspects of life in early settler and/or
First Nation communities in Upper Canada and in their own community today (e.g., services, jobs, schools, stores, use and
management of natural resources);
compare and contrast buildings/dwellings in early settler and/or
First Nation communities in Upper Canada with buildings and dwellings in present-day Ontario;
compare and contrast tools and technologies used by early settlers
and/or First Nation peoples with present-day tools and technologies (e.g., quill/word processor; sickle/combine harvester;
methods of processing lumber, grain, and other products);